Applications


 * Killer Applications**

If an IT application fits in well with the curriculum and is easy to use, teachers can be inspired to use them. Watson (2001) calls these Killer Applications, defining this as "some curriculum application in which the use of IT is so compelling that teachers cannot help but be excited by it or at the very least compelled by it" (p.187)

Examples of Killer Applications
Examples of killer applications may include (but are not limited to):
 * Video Camera & Debut Video Capture / Microsoft MovieMaker / Apple iMovie
 * Microsoft Photostory
 * Kahootz
 * Digital Learning Objects
 * Wiki's
 * Microphone & Audacity

1:1 Laptop learning [|http://YouTube.com] || Teachers support students in using ICT to purposefully select activities, apps and modes of communication. Collaborative projects Online assessment eg engrade Simulation software (maths/science) 1:1 laptop/global learning || Bandwidth – Range <1.5/2/4>Mb (synchronous) needs to be considered along with home access – dial up and broadband ~ students & teachers
 * **Infrastructure / resources** || **How it is currently used in the classroom?** || **How it could be used more effectively in the classroom?** || **Issues to consider** ||
 * Good bandwidth || google search, web 2.0 apps (YouTube, Wiki, Live feeds ~ music streaming, video conferencing)

1:2 Digital Revolution roll out 2008 - 2010 http://www.aictec.edu.au/aictec/go/home || bandwidth || Restricted internet access so text only, simple search, no web 2.0 apps || Small groups with access to 1:6 students to limit usage || Broadband Roll out Govt Initiative 2008 - 2010
 * Poor

[|http://digitalrevolution.gov.au/braodband/default.htm] || Link to Scootle (TLF), students log onto TLF and create knowledge quests, web quests,[|http://www.scootle.edu.au] || Teacher knowledge of TLF and how to integrate into the learning framework – currently TLF are developing complex education value statements for content. ~ Teacher confidence with TLF objects, Scootle etc ||
 * digital video cameras || Used sparingly in the classroom to record activities || Use to create videocasts, tape speeches for self reflection, develop a video diary as part of an ePortfolio, webcast [|http://electronicportfolios.org] (Helen Barrett) || Privacy laws need to be considered – online posting – permission to film - Using Flickr [|http://www.flickr.com] ||
 * digital learning objects || Accessed through TLF – low use in many deployments due to lack of teacher awareness || See here for [|Portal Access](https://www.eduweb.vic.gov.au/dlr)
 * iPods - MP3 players - CameraPhones / Blackberries || Generally banned || Currently used as (i) addition hard drive, (ii) listen to podcasts created by teacher & other students. – (iii) background music while researching, (iv) music for enhancement of projects/ research. (v) viewing video, live streaming ~ iPod Touch has internet capability (vi) Voice recorder iTuneU || (Interesting iTouch trial happening at Shepparton HS with Louise Duncan)

NZ doing nice work with phones http://tonitwiss.com/mobile/

Guideline for using music (i) in the learning environment (ii) breach of copyright~ eg limewire issues (iii) permissions when recording ~ Teacher confidence as a producer and creator of knowledge. The use of creative commons to avoid copyright - [|http://creativecommons.org] || Issues with multitasking for teachers ~ multiple programs and learning taking place. Schools of the future ~ [|http://www.svdt.com] || Mediascapes ... just fantastic http://www.createascape.org.uk/ ||
 * Computer labs || Traditional way of learning with computers || Move away from static labs to interactive learning spaces with combination of laptop and desktop computers – (i) video editing, (ii) photoshop (iii) large memory for producing movies etc. || Cable v wireless –
 * computers in classrooms || Basic search tool – usually a laptop 1: 4 ratio/ some have 1:1 own/leased || Using 1:1 provides student centred learning, multi-sensory stimulation, multi-path progression, collaborative work, information exchange, active learning, authentic real world context ~ delivery through robust school intranet- some using myinternet (CeNet) http://buzzword.acrobat.com/#o (online word processor) || Cost factors – teacher ability to resolve computer malfunction, program issues, OS capabilities ~ Teacher as researcher, author, designer and producer ~ capacity to work in this environment ||
 * GPS devices || Generally not used || The use of Google earth, google maps, whereis etc as a way of locating areas for study. Used in science, maths, HSIE (SOSE), calculations directions etc ~ many phones, Nokia, iPhone etc have GPS – || Building knowledge and skill with the teacher ~ students have this knowledge
 * MSOffice/ Apple Apps || Word documents, powerpoint, occasional spreadsheet || Basis of an eportfolio – using advanced editing tools ~ creating graphs, surveys – presentations ~ collaborative projects to promote authentic learning || Using open source software. Teacher awareness of the features of MS Office, Apple apps (iWorks 08, iLife 08)

Increasing use of 'cloud computing' wher the software is up on the web ... not installed on the machine ... see Google Apps [|http://docs.google.com] and the free mindmapping online apps below || see: [|www.bubbl.us] or [|www.mindmeister.com] both excellent ||
 * Inspiration || Mindmaps, concept maps – || Placing mindmaps, concept maps into podcast, videocasts, hyperlinks in mindmaps ~ using as a planning tool to develop chapters in a story, review, study guide, allows for peer evaluation, inquiry based learning [|http://www.mindnode.com] (free mindmap software) || Cost attached to inspiration – advantage is embedding sound files and videos but great freeware apps are available to produce similar mindmaps.
 * Comms Software: MSCommunicator, skype, iChat,MSN

Other Softwares: eg Kidpix, 2Animate, 2Publish, 2Create a story

paintshop pro starry night Google sketchup || Skype/ VoIP would be rare

iChat/MSN is by students to communicate send files/ other information to students logged on in other parts of the school ~ some use Bonjour (apple app) || Skype / VoIP provides online communication (inexpensive) when communicating with experts on collaborative projects. ~ some students are currently using forms of VoIP at home ~ in the classroom could allow students to make necessary voice contact Sending music/word files across classroom/school [|http://oedb.org] (online database eLearning resources) [|http://www.go2web2.0net] (link to latest Web 2.0 applications) || School network capabilities, type of computers being used ~ teacher confidence in students connecting school and community ~ appropriate student use ~ confidence with apps ~ appropriate teaching/timing/management strategies || [|yacapaca] || Ultimately the Ultranet will have a LMS built in but schools are experimenting now. || bandwidth costs if online, If sited locally, extensive teacher training is required depending on the system being used. ||
 * Network Infrastructure || Video streaming, network gaming, audio streaming/podcasting, digital whiteboard use || A strong network infrastructure is not just about bandwidth. It is about the server and its capacity, the load on internal switches/wireless access points, etc. || A robust network has a [|direct impact on teacher confidence in ICT] and willingness to experiment and implement new ideas. ||
 * Learning management Systems || Moodle

The applications initially installed on the ACER Netbooks were:

Windows Vista Enterprise Complete Office 2007 Suite Office XP Media complete pack Microsoft Photodraw 2.0

Adobe Flash & Shockwave Acrobat Reader 8.x Audacity Blender 3D CDBurnerXP CutePDF Writer Debut Video Capture DVD Flick Encarta Dictionary Encarta Kids 2008 Encarta Premium 2008 FreeMind (Mindmapping software) Gamemaker GIMP2 Google Sketchup IrfanView Jahshaka (Jahshaka is a media management and playback, compositing, editing and effects application) Java Runtime Environment Kahootz v2 (Brendan is NOT happy that Version 3 is not on the image!!!) Maths toolkit and number line Microsoft .NET framework 3.5 MS Math (solve and graph data, fuctions and equations) Microsoft Student 2007 Microsoft Encarta 2008 Pack Microsoft Producer for Powerpoint MS Windows Movie Maker Monkeyjam (for Wallace n Gromit animations) NVU Web Designer Paint.NET Photo Story 3 Physics Simulations (density/electromagnets/lens/mirrors) Google Picasa 2 QuickTime Scratch (a programming language for everyone. Students create interactive stories, games, music and art - and share it online) Symantec AntiVirus Tux typing (an educational **typing** tutor game starring **Tux**, the Linux Penguin) VLC Player Weblinks (Digilearn Objects & resources / IWB Resources / Victorian Educational Channell / BOM Weather) Windows Defender Windows Media Player Windows Photogallery